![]() Thankfully, future spin-off installments such as Tiny Tina's Wonderlands show that Gearbox has learned from its past mistakes.īorderlands: The Pre-Sequel is available on PC, PS3, PS4, Nintendo Switch, Xbox 360, and Xbox One. Nowadays, the game has a significantly lower player count on Steam than its mainline counterparts, which maintain player counts in the thousands. Things have changed over time, but the damage was done after The Pre-Sequel launched without such a useful feature.īorderlands: The Pre-Sequel's label as a black sheep of the franchise remains secure even now that issues such as boss respawns were amended. However, players were met with a lack of mod support, causing the game to stagnate over time. It was believed that Borderlands: The Pre-Sequel would continue this tradition and even expand modding support. Id definitely say that 2k Australia did a fine job capturing the same lightning in a bottle that Borderlands 1 and 2 had with this game. That said, modders could only alter existing assets within the game, not add new ones. Randy Pitchford, Gearbox Software's CEO at the time, used to encourage fans to continue modding Borderlands 2. Skyrim and Fallout 4 demonstrate that games can be kept alive for years past their time with a proper modding community. The lack of modding support also hurt the game's longevity. The stories explored in the game had already ended, making them less impactful than a wholly new story. Handsome Jack also had his backstory explored, but his character arc had already come and gone with the end of Borderlands 2. ![]() ![]() Nisha and Wilhelm had their backstories explained, but this didn't leave much of an impact, since players know both characters die as villains in Borderlands 2. However, the game will only support HDR on the PlayStation 4 Pro and Xbox One X versions of the title, with. It was a game that filled in gaps rather than bringing something new to look forward to. The remaster allows players to download a Borderlands Game of the Year Edition UHD pack. This made it clear that Gearbox was aiming to create much more of a bite-sized experience.īorderlands: The Pre-Sequel also simply wasn't as memorable as the other games. This shortened the amount of repeatable content, making it a much shorter experience than the mainline installments. Players were often stuck with farming the same boss, Nel, because of its ability to respawn and often having an greater loot pool than alternative bosses. Players were left with a short list of bosses to farm, leading the game to become incredibly repetitive. Borderlands often leans on farming the best weapons to create fun, and the lack of bosses that respawn hindered that. One of the biggest attributions to the game's lack of success is that many of the game's bosses did not respawn on release. This would not be the case, as it launched with a lack of features that are iconic and even integral to the franchise. Despite that, it was expected to be a full-fledged Borderlands game. It brought back a variety of popular Borderlands characters and several story elements in order to parts of the plot left unexplained by previous installments. Borderlands: The Pre-Sequel released in the middle of a seven-year gap between Borderlands 2 and 3.
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